Some needed help in the FMB
Working with the FMB could be improved
The FMB Object selector box would have a selctor box for choosing country/organization of choice prior to selecting any object ---> This shouldn't be a difficult fix, it would probably only require one additional selector box inside the object box.
Aircraft,stationary objects,artillery,vehicles Object choices would be chosen by country/organization, that relate specifically to that country and organization.
Select Country/organization,example...USA/USN,USA/USAAF,Japan/IJA,Japan/IJN,etc. by a selector box.
You could choose aircraft, vehicles or other objects that were used by that country/organization easily.
For example there would only be aircraft or objects use by USA/USN,USA/USAAF,Japan/IJA.Japan/IJN Only
Under the respective choice there would only be insignia, skins and air groups that relate to that country and organization only.
If an aircraft was used by several countries it would show up in every country/organization where it was used.
P-40 RAAF
P-40 AVG
P-40 RAF
P-40 USSR
P-40 USA
It is so tedious scrolling through the listing of objects and aircraft to make selections, which could be facilitate easily with such a simple search & sort routine. It wasn't such a problem when there were a few objects as in IL2 1.0. Those days are long past. Also, the way the object box is designed it is difficult making choices unless you are very careful moving the mouse.
With such a tool it would be so much easier to assure you are using skins, insignia and proper squadrons and flight groups for the country and organization.
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One other REAL BIGGY is artillery. It is so tedious setting up artillery, because the guns all shoot straight ahead. You have to go into 3D mode to make sure you have line of site on targets for artillery. It would make sense, if artillery could just shoot a trajectory like in the real world.
Naturally artillery cannot shoot through hills, but artillery could sure shoot over hills and destroy targets.
I don't know how difficult this would be. This would sure make more sense for the artillery to be farther behind their own frontlines.
This could probably be handled with one extra selector box for setting the firing angle, 0-90 degrees of angle could be selected.
This would be enough,because you could test the trajectory angle for distance pretty easy, and set up the rest of your artillery.
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Last edited by nearmiss; 09-02-2009 at 10:21 AM.
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