on an earlier comment about the PS3 system specs, you also have to realise that a console is years of research and investment to get every peice of hardware to work 150% compatible with each other part to bring out the best performance. PCs can't do this for their most important task, being able to do many things. Video game consoles are meant to be pure gaming machines, while the PC is 10 or so uPnP pieces plugged into the motherboard and it'll do what you want to a certain extent. Not to mention the PS3 has the ability to give developers 6 SPE giving it some serious processing power that not even computers have yet. The same goes for the 360 with 3 processor cores doing 2 threads at once each. So while the consoles might not have big numbers like computers do, you have to realise millions of dollars of research making small numbers add up to huge results.
So in reality, the ability to do complicated things like a dynamic damage system is limited by the developer's power and skill to create a game, especially in the Playstation 3's case where not many people have had the training in using as many SPEs at once.
Last edited by Duguall; 08-26-2009 at 01:16 AM.
Reason: Adding on.
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