I don't like all the random in the game but I can admit that shops, items, enemies and troops random has advantages.
But there's a type of random I strongly dislike it's battle random with heavy effects. That destroy fine tactical approach. Here a list:
- Random charming, 30% chance of charming opponent troop instead of attacking. I hate this one, you are going to free a path by destroying an enemy troop and instead you get a boring useless junk in your path.
- Critical, double damages, pure random. Even if you get luck to get items increasing critical chance and play on morale it will still be heavy random. 30% chance of getting double damages or the reverse. I hate this one too and I'd love have an item that disable any critical from both sides.
- Random dodging avoiding any damages, the effect is heavy and based of stuff like 30% chance to get it. Hateful one too.
There are some other heavy random like some units that have a range damages from 1 to 4, awful but at least they aren't troop that are good fighters and worth for other points.