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Old 07-19-2009, 09:06 AM
virre89 virre89 is offline
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Quote:
Originally Posted by Chivas View Post
If you had been following developments of BOB SOW over the years you would know the answers to most of your questions. Just because you haven't heard them doesn't mean Oleg has expressed them.

As far as Oleg not understanding or caring about terrain detail.... the IL-2 series had the most believable terrain in flight sims for its time, and has said that SOW will have cinematic terrain. The best terrain I've seen yet is the IL-2 BOP console sim terrain videos and have no doubt that SOW will far superior to even that. My only concern is I don't believe todays or even next years computers are capable of cinematic terrain, moving weather systems, hundreds of highly detailed aircraft, FM's, DM's, on large maps. Although the SOW team is capable of writing very tight code as seen in the IL-2 series.
Optimization my friend.. they're not gonna release an unoptimized game, unless they want a big bitchslap, that said there are very capable computers out there, it's more about how good the developers utilize the hardware tbh and make it run smooth.

My estimate is that the processor will be the big hit in SoW, i mean graphics will be great and huge, but there are gonna be more graphically demanding games out there than BOB by it's release(probably already is), even if BOB shall render a lot the processor / VRAM is probably whats gonna be crucial.
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