It is easier and less exacting to build a game than a flight simulator.
The mathmatics required to build a navigation system is pretty mind blowing stuff. Then you couple that with the physics, aerodynamics, and graphics.
Games are "hot" and the console has done a great job of bringing the kiddies to the box.
A combat flight simulator equal to an IL2 and upcoming BOB requires an enormous amount of work. The mathmatics, physics, graphics are just mind numbing.
Heck, I love air combat. If I were in the gamer business I'd study the kiddies with the console games and try to address that market. The setup, installation and continued game play is totally controlled by the application. No addons or improvements... just play the game and enjoy. That is probably the reason so many games are on the shelf.
A friend of mine tried to buy a Sturmovik 1946 at EA store, and the clerks didn't even know what it was. Sorry, air simulation geeks are becoming extinct or something like that.
Oleg will do alright, because he knows the Jets are too fast and complicated. The WW1 stuff is too slow, and the weapons too weak. There is plenty of speed, weapons are powerful and the pilot is the most important element in WW2 CFS. The player should be the focus and that is alot easier to do in a WW2 CFS.
Flight simulators like MS and X-Plane are complex, but pretty good if you are interested to learn many of the more cerebral things that go with piloting aircraft. There is even good crossover to the real world in both sims that is valualble to any one seeking to be or already is a real world pilot.
I read Oleg's responses in this thread. I am satisfied we are going to get a excellent product.
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