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Old 06-24-2009, 11:53 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Aviar View Post
It sure doesn't sound like Oleg is too worried, judging by the quotes in that interview. He says the RoF developers "...need couple of years hard work if not more just to catch or reach our level in BoB at all in all items."

Then he says that the RoF gaming engine "...have some limits for modeling of WWII eara aircraft...".

I don't think Oleg has lost one second of sleep over it.

Aviar
About RoF engine - all is my thoughts after playing it around 4 hours that to look all things that they did there from professional point of view. I may be wrong in some details of my opinion, but in general I think I'm right.
I may say what I like there and it would be not in comparion to Il-2 or BoB... just what I like.
I like FM - for the first time in non jet sim I see good things. But it is good untill we get damage of aircraft. Looks nice, but in some cases - non realistic. Probably they will correct it in time. We also had in Il-2 some bugs in that area in the beginning untill we did all stable and working as it should with all cross functions tuned. However we had way more in amount that to tune...
I like details of aircraft (but the lighting effects is overdone on some surfaces).
I like Hangar in menu
I like the check by internet keys. However I will not go by the same way. Should be found more optimal.
I like the simulation of physics

Probably that is all.

What I dislike - I will never tell Users will find it themselves in time. Of will not find... and will be happy for one more other sim on the market.

Rumors that they developing WWII era aircraft - in my opion it is their mistake. For this they will need:
- to make also all enviroument of WWII era from arifield equipment to tanks, cars, etc...
- AI Radio chatter, engine for Radio chatter and its recording in sound, ability of player to interact with AI (great task really)
- to make at least night working in 3D engine and to make AI changes in that item....

Just of these main things listed above they will need really great development time, even if it was started a year or so earlier before release of RoF... If there will be just several playble aircraft - you can't name it combat sim... Interests will be little. Say like for some of add-ons for MS FS.
And I listed just some part of what they will need for WWII era success title...

In my opinion they should at first:
- fix bugs
- give more features of WWI era... It would be more easy for them really and will help to sell way more than it will be really....
- expand theater from beginnind of WWI to Russian October Revolution and the civil war in Russia (there were say English pilots on the north of Russia, White army pilots, Red army plots.... At least it would be very interesting for Russin customers... This is almost unknown for wide range of public in the west and east...)
- to make way better single and of course - online gameplay.

For WWI isn't so neccessary to make full copy of original cockpit for each aircraft (also they are way more simply in modeling and programming), because for many cockpits there are simply no one useful reference... in comparison to WWII and up - the consuming time for development of each aircraft is way greater... (and with our level of precise in SoW.... would be too hard for them to make more precise if only possible )

Last edited by Oleg Maddox; 06-24-2009 at 12:11 PM.
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