Quote:
Originally Posted by DGDobrev
Archmages are only useful for their shield skill. It's downright great. Shielded green dragons and giants usually mean no losses battle as long as you have the proper spells.
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That late in the game I'm not sure, but Archmage small teleport skill is excellent and has many application. One quite cool I like use a lot is set a trap where an enemy unit will go, enemy unit fall in trap. Next turn, Archmage use its teleport to move back the enemy unit, again trap at same place and again the unit felt in the trap. Quite cool to win time against a very strong enemy stack.
Another very nice application of the Archmage teleport is to win this movement point allowing hit an enemy unit at an important time.
Or with an enemy unit slowdown this skill make you win a turn.
EDIT: I also never get sacrifice there and also only at one of witch in swamp.