Quote:
Originally Posted by Shd
to compleate game wo looses (working on mage now and it is HARD)
Anyway, my first impression is very good. AP is more difficult for sure. Especially mage. Anyway i think until english version there will be many balance changes (as i know at 1st patch developers will increase DD spell power (10% for every 7 int to 15%)).
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Thanks!
I agree, the game seems a bit unbalanced - I restarted with a Warrior, and the Dragon's Battle Rage is so powerfull, I killed both pirate heroes and the T-Rex hero in one round... It's too powerfull. I guess by september these will be tweaked, like KB was by the time of the English release. (come to think of it, I think KB was released earlier in Hungary then in English language so I might be able to give you some more info later on).
I also noticed some more stuff:
-Guardsmen now have Smashing Blow and they also seem to have a % chance to Evade attacks, or they evade critical hits like Vampires do.
-I found a lot of items that give insane resistances, for example some DragonScale boots that give 15% physical and a chainmail that gives +5% to all resistances.
-The second ability of the Lizardwomen is that it activates the round-attack of a selected Lizardman unit (be carefull, it damages your nearby units too). Also, the round-attack can leave enemies bleeding like Werewolf Elf blades.
-Lizardmen are awesome! The +50% chance to act again after killing a stack can kick in quite often, there was a battle where I got to attack with them 4 times in one round!
-Small change but something I really wanted in KB too - items and locations (mana wells, etc...) are marked with a little star on your map, so you won't be missing anything out by accident.
-There is a new spell (distortion magic) that I think does damage to Undead only - could not try it as I met no undead units on the map.
-Correction to Brontors - They indeed attack 3 spaces like Cerberi (too bad you cannot really use this to much effect unless you haste them or make them charge a cluster of enemies and wait for retailiations). Also, "spikes" deal damage every time the Brontor is attacked and does not retaliate - even after an enemy has hit the Brontor in retaliation! This works in both burrowed and unburrowed forms. (Also, just how long the tail of that thing is? It can reach enemies on the other side of the screen...

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