So my first impressions are very positive. Except for many changes for units we have some upgrades maybe not that important but still the game is better.
We have reserve slots now without having skill for it.In the battle summary we have also picture of hero who we defeated.
Much weaker enemies are not kamikaze now, further more they are running away from us and if we catch them up we have option for autoo-resoloving battle. It never caused any loses for me so we save much time.Great change.Also when unit is hitted displays damage done and number of units lots
New units are quite nice mostly i liked Paladin and T-rex. ( Royal griphin is just obvoius that its great)
Paladin skill ressurect himslef and all units standing next to him, its just awesome !!( not working on lvl 5 units tough). Also if we have nothing to do we can give action point to other unit.In battle he presents quite well also, very durable and damge is nice also.
T-rex is 2k leadership unit so very high but he got 1000hp and have very high damage and can heal when defeating enemy or from other corpses.Like i once fireballed some enemy units and fb hit him for 990dmg so he had only 10 hp left but he ate corpses in next move and gotinstantly back to 1000, also eating corpses by skil gives him acction points so he dont just waste turn.
Also i am quit impressed about dragon damage abilities. I feared that it will be like with od spirits that damages spells will be worthless but they definetly dont.Even first levels of this skill do quite much damage. Like a skill working like giant ability for 20 rage dealing 300-600 dmg at start.Another one hitting all units in areo of 19 cellls up to 2k damage att 1st level for 50 rage. With warrior special skill i was able to start every battle with 50 ragr and start with this skills. Most units dead , just finish those who surivived or... use awake the dragon spell if we have rage and hit them again xD
Last edited by Elwin; 04-20-2009 at 10:43 AM.
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