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Old 04-16-2009, 11:56 AM
Elwin Elwin is offline
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Join Date: Mar 2009
Location: Poland
Posts: 1,124
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6 Units

6.1 Humans:
Since there is no more traninig skill, units which could get them by it got them now ( circle atack for knights and so on )
All units except knights have increased HP, mostly Archmage from 90 to 140
Increased damage of knights and archmages

New unit Paladin,
Talents:
Prayer - ( name is not actualy important since it will be proabably different in eng ver) Heal or ressurect ally, 24 hp for each paladin also damages undeads and demons staying next to ressurected unit. does not affect plants,machines,undeads
Second Wind - restores units action points of units lvl 1-4, dont affect undeads,also works only if leadership of troop is less then leadership of paladin multiplied by 3
Abilities:
Stell Armor, Valor ( same as knight) Holiness( same as inqiusitor)
Holy soldier - 150% dmage to undead nad resist magic 30%

6.2 Dwarves:
increased hp for miner, cannoneer,(100 to 140) alchemist (120 to 170)

New dwarf skill abillity (lvl3 one) giving critical hits every hit if the stack is less than 50% than it was on beggining of battle

New miner talent : strike - increse defence of miner by 100%, does not retaliate and does smg to brigadiers ( dont know what)

3 new units:

Droid mechanic/engineer
Talents: repair - repairs allied mechanic unit, 44hp per one droid
Skills:Flying,archer,Mechanical,Steel armor,Eyeless,No melee penalty

Droid guardian

Talents :harpoon - something like emerald dragon ability but with much higher distance
Skiils
Shock,mechanical,Steel Armor, Eyeless

Brigadier

Talents:Forced march -increases speed and initiative of all miners.Brigade leader in this case does not lose move.
Skills: Night Vision,Brigade leader - doubles base attack and defence of miners in the army during their strike, obtain +1 speed and initiative, and 100% probability critical hit.

6.3 Orcs
Increased hp for all units except Catapult
Decreased dmg of furious goblins, vet orcs, and ogres ( they were indeed hit to much i think)
Increased damage for catapult

New goblin skill incresing base atack after( think after kiling stack but not sure)
New furoius goblin skill Hot temper - when reaciving damage increase speed by 2 for 2 turns
New ogre talent - Absorption - stealing enemy action points and give it to the ogre

6.4 Demons
Increased hp for all units except cerberus
Decreased the damage of cerberus and demon

New cerberus talent : To take! If enemy stands on the straight line, then Cerberus for one turn runs up to it and bites inflicting 12-12
losses.If in the end of the straight line there is no enemy, then Cerberus runs in the selected direction, until he stumbles
on the obstacle.

New demon and punisher skill :The fury of demon - when recieving damage , the already moved demon( used action points) with probability of 50% obtains the possibility again to walk in this round even 1 point of action for this. The retaliaton attacks of enemies are not considered.

New archdemon skill : Halving - with probability 50% can kill immediately half of enemy force, if the summary leadership
of the enemy troop is less archdemon . Doesnt work if archdemon does more damage by usual attack than with halving
Great new abbbility !

New Unit Punisher
Talents:running,Execution - Execution deals 36-39 damage to enemy. If force perishes, then all enemies temporarily lose 1 initiatives
for 2 turns (it is superimposed effect “indecision”). The enemies of 1-4 levels can with probability 50% fall into panic for 2 turns
Skills : demon,domination,The moving horror - attacking the demon, the units of 1-4 levels (besides to undeads , demons, lizards and creatures with
mind immunity ) with probability 30% falls into fear for 2 turns, fury of the deamon ( described above), furious

I think that punisher is gonna to be my favourite unit

6.5 Elves
All units except dryad and both unicorns got increased hp, especialy druid (48 to 100)
Decreased damge of dryad
Increased damage of unicorn

New lake fairy talent mark of the hunter - marked unit will recieve critical hits from archers
New sprite and dryad ability which has 50% to discharge enemy unit talent
New werewelof ability lycantrophy - with the attack with probability 30% converts 25% of those killed into the werewolves, increasing its number.
At night and in the caves a quantity of those inverted doubles. Werewolves can become peasants,robbers, marauders, dwarves, archers, guardsmen, knights, horsemans, sprites,lake fairies, elves, hunters, pirates, sea dogs, Barbarians, Berserkers and assassins.
New black unicorn ability - whne retaliates non elf unit it always does critical hit
New ent and ancient ent abillity entangle (or something like that) decreasing enemy speed on hit, does not affect flying creatures

6.6 Undeads
Increased hp of skeleton,skeleton archer,zombie,decayed zombie,vampire,vampire (bat),ancient vampire, ancient vampire(bat), bone dragon
Decreased the damage of zombies and decayed zombies

New Zombie and decayed Zombie talent:The suspension - gives zombies action points to other allied troop.Troops which moved already gets additional move ( like fit of energy)

6.7 Neutral

increased hp of all units except for : devilfish,cave spider,barbarian,berserker, bears,ancient bears,griphons
decreased health of wolves ( the first decrease of hp and maybe the only one)
increased damage of cyclops

new lake dragonfly ability which gives the chance to remove enemy action points on attack
new barbarian ability ( same as dwarf one)
new pirate/seadog abbilty giving a chance to dodge attack
removed bears and ancient bears critical blow abbility

New units
Assasin
Talents:
Backstab - Assassin instantly moves to the back of victim, inflicting 17-17 posison damage, and then returns to its place.
Assasination - deals 13-13 damage. If troop dies during this attack, then killer obtains the 2 additional action points and the possibilities to repeatedly use back stab .
Abilities oisonous, Poison resistance, no retialation, Death Servant - immune to buffs and mind control

Demonolog
Talents:
The thread of life - sucks out vital energy of the enemy, inflicting 14-18 magic damage , and 40% of energy
it transfers to the selected ally, raising the killed and curing injured soldiers. It acts
on any creatures , except mechanicals and immune to the magic. ( very nice one)
Demonic beasts - demon portal like skill, similiar to the one the demon have
Abilities :
Magic Resistance, Fire Resistance, Mind Resistance,
Blizing skull - deals fire damage, 150% magic damage to demons,
Portal keeper - when someone calls demons, are used “tele-port” or “infernal exchange”, demonologist obtains +2 attacks and defence,
Demonologist - obtains +1 morals, if in the army are demons, and +5 attacks on the lava arenas.

hmm another unit which will probably become my favourite

Royal Griffin

talents:
Encouragement - all elves and humans in the army obtain +50% to the base attack and the initiative. Duration 2 turns.
Sky guards - summon those grey griphins
Abilities:Fly, Furious, Magic Resistance, Hates Dragons, Perfection - gives +1 morale to nearby humans.

Troll
Talents:
Calming - inflicts 70-90 damage. The initiative of victim falls to 1 and it inflicts the minimum damage,removes buffs from the target
Abilities:
Troll skin - in the light the skin of troll hardens, troubling its motions, but giving additional defence . In the daytime and in the morning: resistance to phisiscal and fire ldamage doubles (30%). At night, in the evening and in the caves: it can regenerate and it moves more rapidly, obtaining +1 speeds and initiatives.
Becaming a stone - after death it is converted into the the rock statue- obstacle
Gloating - when troop dies by attack ( not by spells) [troll] is glad and obtains +5 attack.

Still to come lizard race

Last edited by Elwin; 04-16-2009 at 06:26 PM.
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