Quote:
Originally Posted by raknefne
Trent version 1.53
- New quest in Jerneland for 5 Might, Mind or Magic Runes or if you are Paladin/Warrior, 1 new skill: Talk to the Dark Elf in a hut to the north-east in Jerneland.
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I've been thinking about the Runemages and the hero special skills. Perhaps it's better to keep Runemages vanilla leadership & price and just increase their basic & destruction damage by a certain percent. This way we don't improve their resurrection and illusion talents at the same time.
About the quest to obtain all the hero special skills "for free" (without having to reach their respective position in the skill trees), I would give the player only 25% or so to have access to it. 60% seems a bit too much.