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Old 03-19-2019, 01:34 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
As you can c Sirlancelot, I've taken many of your ideas in v1.32. For future updates, some ideas, plz comments:

- Higher Magic 1-2-2 Magic Runes more expensive, but Destruction 1-2-2 cheaper.

- Adjustments in the Warrior skill tree?

- Rage pet adjustments?? More damage to Dragon Dive?? Suggestions. Does rage skills develop fast enough? etc.

- some troop randomness adjustments? Undead troops are not so easy to find in Trent, in Sprudne a ship offers undeads, but don't think there are other options.

- other?

- Foremen: I didn't have time to make something funny new talents for him in v1.32, I just gave him more resistance and made it cheaper, still I don't think many will use him... could be summon/recruit 1 stack of Miners, 33% of leadership or so. ??
Higher magic vs. Destruction rune cost: Hmm, interesting. That'll make Destruction a bit more cheaper for non Mage characters. Thus offensive spells more appealing in general. Sounds good.

The warrior skill tree is already pretty good, in my opinion. I have played several times the original campaign as a warrior and never felt there was something relevant missing.

That being said, perhaps Onslaught level three could make the Initiative bonus last for one more turn, for example. Otherwise there're not much reasons to improve it to such extent.

Frenzy first rank could start at +4 Attack per slayed enemy instead of +2. I don't recall in Trent many battles where the number of enemy stacks where high enough to make Frenzy bonuses worth its rune cost. Thus Frenzy ranks could be +4/+6/+8, where at least the last level should be more expensive than in vanilla.

More damage to Dragon dive? Sure, because unless you're fighting a bunch of pterodactyls (I don't remember their name in game) or something like that, is only interesting against summons and Gremlin Towers.

I never play an undead army, but probably yes, another shipwreck here and there would be desirable for that kind of party. Just don't force the player to fight thousands of undead, that's a WoTN weak spot.

Foremen alone are too easy to defeat, that's right. They barely have a chance thanks for their high initiative, and are intrinsically related to miners. So yes, it could be interesting to test how it would be if they were able to summon some miners on their own.
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