Current AI
The Current AI in 1946 is the only thing i find (as someone who still plays a lot) that has a majorly negative impact on the game. At various difficulty levels the AI is always making ridiculous high deflection campaign-ending shots from 100s of meters away without hardly ever missing. These shots are often performed while they wouldn't even be able to see you over their nose. If they start missing, they'll correct instantly even if they couldn't realistically see you.
The second issue with the AI i have is that often the fighters can be somewhat predictable in both their defensive maneuvering as well as when entering a fight. When entering an air battle, the AI loves to do weird stuff that puts them (often) under their opponents with low energy states. It would be awesome if they would be more conservative in their maneuverings until they actually engaged.
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