AI night fighting
In previous game versions (4.11/4.12) were introduced both "JazzPlayer" and reduction of AI visual identification range at night.
I wonder if any of developers checked if they could work AT NIGHT. Actually, you may easily realize that AI visual identification range at night is so much reduced that, after first contact, AI loses sight of its target and IS UNABLE TO REGAIN for the rest of flight. This way all night fightings end up in a "nothing done".
The problem could be solved easily playing game earlier versions (e.g.: 4.10), but it's a pity to lose the possibility to fight WITH AI firing at enemy bombers from underneath.
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... always looking for intelligent life
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