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Originally Posted by P-38L
1) Variable random weather in the middle of the mission.
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This might not be possible given the limits of the IL2 engine.
Quote:
Originally Posted by P-38L
2) The possibility of having Rearm, Refuel and Repair option. To make it more in line with the simulator this option had three levels of realism.
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Would be welcome for online play, as long as the server operator could set length of time for various aspects of RRR - like quicker to get additional ammo for hand-operated guns vs. turrets or fixed guns, or quicker refuel time for fighters vs. heavy bombers (due to easier access to fuel tanks).
Quote:
Originally Posted by P-38L
3) Vehicles with normal traffic in cities or urban areas. This would give you more life and more realism. Fortunately computers are more powerful today and would support this graphical load. This would also include trains.
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Perhaps not so realistic if there are enemy forces about. When air raid sirens went off, it was very common to park vehicles and for the occupants to get out and hide. The game currently models that behavior quite well, at least for unarmored trucks and cars.
Additionally, for towns and cities near the front lines, there wouldn't be any "ordinary" vehicle traffic since civilians were either evacuated or were under military authority. It would just be military traffic, which should be planned by the mission builder.
Quote:
Originally Posted by P-38L
4) That the landing strips were not so extraordinarily flat, they should have certain irregularities on the ground.
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This could vary based on type of runway and weather conditions. If it's possible to have bump effects for a runway, it might also be possible to have slippery conditions for rain/ice/shallow mud, or "bogging" conditions for deep mud, water, or swamp. Either could cause an aircraft to ground loop or nose over.