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Old 04-29-2017, 10:15 AM
raknefne raknefne is offline
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Join Date: May 2011
Location: Denmark (Aarhus)
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Quote:
Originally Posted by Xev View Post
Growing stacks of enemies
Same opponent on 1st isle (old savegame at lvl3 and current savegame at lvl ...
I get your point.
Perhaps development of the enemy has to be adjusted down.
On the other hand, I guess you have picked only easy fights to avoid losing any units, as you play NO LOSS. It is very difficult in Bonfire. You need to use different strategies to win. It is better taking some tough ones earlier than later in Bonfire and forget about NO LOSS...

In Heroes 4 the enemy grows too..

When that is said, the way we have made the enemy grow is adding numbers to the stacks no matter if it is a level 1 or 5. So the level 4-5 becomes more difficult faster than level 1-3. When you return to a stack of level 1-3 you'll normally find it is easier to beat compared to your Hero level, and opposite with level 4-5's...

Also if we make a limit on the mapmaker regarding your hero level, you need to stay and do more fights before scavanging and taking out level 1-2's...

I don't know if we can improve the growth to read the creature level so level 4-5 don't grow so fast... if not we can reduce the growth. Lower difficulties have slower growth.

Perhaps, Eucrysty can add something here? He played until level 19 or so.

Last edited by raknefne; 04-29-2017 at 10:21 AM.
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