I can confirm the observation of Marabekm.
Regarding the distance between attacking a/c and targets - I'm afraid it "depends" and each mission requires some fine tuning and testing. This is at least my impression after creating some missions in CUP/now BAT. (It was based on 4.12, don't know if 4.13 is different in that respect).
Another lesson I learned - randomness does exist. When play the same mission several times and then watch tracks I see that AI behaviour can be strikingly different which leads to various outcome. At least in well balanced scenarios where neither side has decisive advantage at the start.
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Q: Mr. Rall, what was the best tactic against the P-47?
A: Against the P-47? Shoot him down!
(Gunther Rall's lecture. June 2003, Finland)
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