Quote:
Originally Posted by majorfailure
Solution: Make it a difficulty switch to have evasive AI.
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Good idea, if it can be done that way. Seems there's an agreement in
1. a skill-based delay in the re-acquisitioning of targets (which weakens the AI);
2. better AI shooting at non-evading targets (which strengthens the AI);
3. an evasive AI which makes it more difficult to overrun AI squads (optional).