View Single Post
  #58  
Old 04-21-2017, 04:15 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Quote:
Originally Posted by Storebror View Post
One thing we shouldn't forget is that AI is comparably "stupid" when it comes to draw conclusions based on the facts they know.
It would be intriguing to know what are the ‘facts’ they know.

1. There seems to be a 'visibility' range for contacts. Whether it’s general or depending on AI skill is unclear to me. It’s also unclear under what conditions combat AI kicks in and takes command over from the mission script (or gives the command back).
2. Once a contact is within this range, the AI has no problems to identify it as friend or foe. In this respect the AI always flies ‘with icons on’.
3. How many contacts the AI tracks simultaneously is unclear. It’s also unclear whether and how this depends on skill and/or other factors (apart from blocked LoS). Anyway, the data of all contacts are theoretically available to the AI, even if some of them are disregarded.
4. The AI has exact knowledge of contact position (vector and distance), perhaps with some inaccuracy margin to reflect skill.
5. The AI has a very good knowledge of target travel (direction and speed), probably with an inaccuracy margin to reflect skill. (This ‘knowledge’ is a prerequisite for gunnery, particularly for deflection shots.)
6. The AI seems to be aware of the general type of the target aircraft. There are different attack schemes against fighters and bombers. The differentiation is probably based, in some simplified way, on the types listed in post #46.
7. The AI is aware of the terrain (but not the objects!) it is flying over.

All this is just guessing, of course, and probably far not complete, but brainstorming could be made more effective if we knew the cruel 'facts' about the AI.
Reply With Quote