I'm working on making more quests (instead of new maps, we have 9 now). If you have played the Hylfire mod you know it is random what skills you get after leveling up, and that it is completely random. In Bonfire you can buy 1 out of 6 early game, so at least you can have some you want if you are unlucky in the randomness... also now I'm working on quest for later, where you can choose 1 out of 9 skills (you need to have 10 intellect to be able to choose 1 out 3 magic schools, or 10 Defense to choose between oratory/ressurection/sense weakness, 10 att for anger/runic power/3rd skill).
Or 15 int/att/def ??
Anyway, quests are "more simple" meaning it is a random mod, so you don't have a story like in WoTn where you talk to the father, ERic, etc.
It will help the randomness, still it is a mod with huge randomness. It will help those who are not so keen on too much randomness, I know some from Hylfire "complained" about that. I know sometimes it can be strange playing a mod if too much is changed from vanilla, I know - because I feel that about another mod, REd Sands. I guess the challenge is to make it interesting, but still keep it somehow true to vanilla, since that was the game you liked... if you get my meaning.
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