Quote:
Originally Posted by Pursuivant
One way around this is to have a player-controlled option for "realistic aggressiveness". Set it for Yes, and AI aircraft act like the people inside them only get to die once. Set it for No, and AI aircraft behave as they do now.
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I'm eager to know how this 'fear of death' or 'fear of self-destruction' could be programmed. Perhaps the closest analogy is the risk-evaluating algorithm of self-driven cars where the safety of the passenger is first priority. That would give us a 'coward' AI which could be fine-tuned to take more and more risk toward the 'ace' level. But constantly running such an algorithm for multiple AI planes would be resource-heavy, I guess.