Thread: A flyable GST?
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Old 01-09-2017, 11:48 AM
RPS69 RPS69 is offline
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Join Date: Jan 2008
Posts: 364
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Have some fun:

[MAIN]
MAP MTO/load_light.ini
TIME 12.0
CloudType 6
CloudHeight 1000.0
player IN_NN00
army 2
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 10
Turbulence 5
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
r0100
UM_NN01
IN_NN00
g0101
i0102
IN_NN03
IN_NN10
UM_NN02
[r0100]
Planes 1
Skill 3
Skill1 1
Skill2 1
Skill3 1
Class air.MBR_2AM34
Fuel 100
weapons default
[r0100_Way]
TAKEOFF 130066.49 130032.46 0 0 &0
NORMFLY 110114.22 130084.08 200.00 245.00 &0
NORMFLY 90082.14 129959.66 500.00 245.00 &0
[UM_NN01]
Planes 1
Skill 3
Skill1 1
Skill2 1
Skill3 1
Class air.PBN1
Fuel 100
weapons default
[UM_NN01_Way]
TAKEOFF 130048.58 128974.86 0 0 &0
NORMFLY 110095.95 129001.08 200.00 300.00 &0
NORMFLY 90004.40 128971.93 500.00 300.00 &0
[IN_NN00]
Planes 1
Skill 3
Class air.A6M2N
Fuel 100
weapons default
[IN_NN00_Way]
TAKEOFF 130019.43 128002.30 0 0 &0
NORMFLY 110012.40 127966.33 300.00 300.00 &0
NORMFLY 90006.35 128018.77 500.00 300.00 &0
[g0101]
Planes 1
Skill 3
Class air.AR_196A3
Fuel 100
weapons default
[g0101_Way]
TAKEOFF 130048.58 127029.75 0 0 &0
NORMFLY 110128.02 127017.07 200.00 300.00 &0
NORMFLY 89895.60 127012.19 500.00 300.00 &0
[i0102]
Planes 1
Skill 3
Class air.CantZ506B
Fuel 100
weapons default
[i0102_Way]
TAKEOFF 130018.45 126027.06 0 0 &0
NORMFLY 109984.23 125987.19 200.00 300.00 &0
NORMFLY 90009.27 125951.21 500.00 300.00 &0
[IN_NN03]
Planes 1
Skill 3
Class air.E13A1
Fuel 100
weapons default
[IN_NN03_Way]
TAKEOFF 130021.38 125051.58 0 0 &0
NORMFLY 110178.52 124982.56 200.00 300.00 &0
NORMFLY 89986.95 125034.03 500.00 300.00 &0
[IN_NN10]
Planes 1
Skill 3
Class air.H8K1
Fuel 100
weapons default
[IN_NN10_Way]
TAKEOFF 130046.63 124080.98 0 0 &0
NORMFLY 110011.43 123956.58 200.00 300.00 &0
NORMFLY 90254.07 123981.83 500.00 300.00 &0
[UM_NN02]
Planes 3
Skill 3
Class air.F4F3
Fuel 100
weapons default
[UM_NN02_Way]
TAKEOFF_003 19284.93 130255.60 0 0 0_Chief 0 &0
TRIGGERS 0 0 20 0
NORMFLY 86722.72 127968.89 500.00 300.00 &0
[Chiefs]
0_Chief Ships.USSLexingtonCV2 1 0 2 1.0
[0_Chief_Road]
19907.65 130084.09 120.00 0 2 8.809722900390625
60345.08 129835.23 120.00
[NStationary]
[Buildings]
[Bridge]
[House]



I think this has been toned down. CV movements used to be far more generous on takeoff. Still, I must agree that waves effects only shows a bit while the aircraft is stationary.
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