RELEASED (Changelog inside)
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This update contains all Previous Hotfixe's and Patches, it also contains SW3 Cinema [Press F9] to Check it out!.
Press it once to tp to the system, and then again to Open the menu (If you're in the system)
Link:
http://www.moddb.com/mods/sw3exp/dow...9p2-rc2-update *edited with rc2 version
*NOTE: This Update once again supports Trucidation's Missile Mod.
Complete Optionals list:
-D3D9 Hooks for 60, 144 and 250 Hz Monitors. (For smoother mouse)
-Missile Mod by Trucidation
-Deactivation of StarRover Armor Simulation
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So... why did it take a bit longer?
Answer: I didn't thought Star Wolves hates Vector3(0, 0, 0)'s so much, I just thought if I didn't put any starting coords in those vectors3's the SW Engine would just use defaults instead, but seemingly this wasn't the case *facepalm*.
But hey, I've got some Info about the new Faction which will be added in 0.6.2X.
" The Prestus Corporation "
They will use mostly use 3D Models of EVE Online as Ship meshes, and will have their own Unique Weapons with Custom PFX, Modules and Systems.
A Bit of a background Story will also be added.
Heres some eyecandy in a 7z
https://openload.co/f/CK7AQwFxDgM/EVEScreens.7z