Quote:
Originally Posted by Verdun1916
So for me I like the fact that if I get killed after I have switched to another station the mission is over since it brings an additional level of realism.
|
This sounds fair in a side-by-side pilot/copilot type situation in a bomber, but it would be unfair for planes like Bf-110 where it's pretty much physically impossible to switch positions between the two (modeled) seats. So, since AI is AI, and human is human (usually human is smarter than AI and therefore makes the decisions), in a situation where you can't get humans to man all seats, it would be better to not kill the player - that is to say the ability to continue playing as a pilot (because you started the mission as a pilot, after all, by Jove) if a gunner dies. Because AI gunner can't even properly report bandits, merely looking through the eyes of a rear gunner is often vital for two seaters. It doesn't need to be more complicated than that, since nobody really flies planes that have bigger crew than two, maybe B5N being the rare exception.
There's one funny thing about switching stations. If you're using a custom pilot skin, it actually gets swapped if you look at your plane from an external view. I strongly object to this feature.