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Old 03-31-2009, 11:53 PM
jwallstone jwallstone is offline
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Join Date: Dec 2008
Posts: 73
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One problem with this is that the counterattack strength depends on how many you kill, which is itself a random number. There is a different counterattack damage range (min to max) for every different possible amount of damage you can inflict within your own damage range. Plus throw in the possibility of critical strikes, and I'm not sure what would be a convenient way to report this. Some average of averages?
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