Quote:
Originally Posted by majorfailure
but I think it is rather a general IL2 problem than plane specific. IRL planes with missing wing sections were often still controllable
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I agree. But, it's not necessarily the fault of the damage model.
Remember that in IL2 damage to the plane triggers a set of "damage textures, which overlay the base skin and make missing parts of the plane vanish. There are 3 levels: D0 (undamaged), D1 (light damage), D2 and (heavy damage).
When a part breaks, there's also an "end cap" model which appears.
Damage textures are made by artists, rather than flight modeler, so there is a great deal of "artistic license" in what sort of damage the D1, D2 represents. This artistry often isn't realistic.
Modelling errors come in when the plane breaks. The folks making 3D models (again, not necessarily that knowledgeable about how airplanes work) have to set the places on the model where parts break. If you set these break points incorrectly, you can get some very strange effects.
Artists' errors for "end cap" models (the graphic which appears after a part breaks off) can also make damage appear unrealistic.
If you wanted greater realism, someone would have to dig into each plane's flight model and figure the minimum wing surface area required for a damaged plane to fly. You then revise wing damage textures so that the D2 and endcap damage models are historically accurate.