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Old 09-02-2016, 08:15 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by RPS69 View Post
Damage boxes on il2 are BIG.
Normally they react under a given number of colliding bullets.
This is just a big compromise. On some planes results are better than others.

There's nothing wrong with a simple "hit point" model for a given aircraft part to model airframe damage. I'd just like to see it standardized based on some sort of engineering or physics calculations. (One simple way to do it would be to calculate (mass - engine, fuel, oil, and armor)/volume) to get "density" and calculate Hit Points based on "density x cm of surface area" for a given part.)

I suspect that the only "problem" for more realistic modeling of airframe damage would be that all aircraft become much less vulnerable to airframe damage on its own.

If Damage Modeling, "hooks," and programming are done right, IL2 actually does a good job with critical hits. But, I'm not sure that all aircraft have things like wing main spars modeled, which is important. Even a very tough plane could lose its wing if there was sufficient damage to the wing spar.

I'll accept that vital systems like electrics, hydraulics, oxygen, communications, pumps, superchargers/turbochargers, and various oil/fuel lines aren't aren't modeled.

IL2 also seems to do a good job with having aircraft fall apart due to overspeed, and in the last release, planes allegedly take damage from excessive G maneuvers (although I've never broken a plane yet due to high Gs).

I'm not sure if airframe damage will lower a plane's ability to survive high G maneuvers or high speeds, however. But, that could be modeled easily enough.

It's also clear that fires only consume fuel and trigger some risk of explosion (which doesn't seem to be consistent from plane to plane).
They don't do damage to surrounding parts of the aircraft, which should be a big deal for wood and/or canvas planes, or for fuel tanks next to an engine or wing spar. But, fires adjacent to crew compartments will injure or kill crew, so it should be possible to model effects of cumulative fire damage to other parts of the plane using a variant of the fire damage to crew model.
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