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Old 06-15-2016, 12:35 AM
Pursuivant Pursuivant is offline
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Join Date: May 2010
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Quote:
Originally Posted by sniperton View Post
This is exactly how ground units turn, and this has a lot of to do with how routes follow straight lines between two pivotal waypoints, no matter if ground or naval units are concerned. What TD could do (if they can do) is to change the code to support bezier curve calculations for waypoints. This would also enable realistically bent roads on maps, what has been long desired by the community.
+1

In the FMB, you could automatically have ground vehicles follow roads by using a variation of the "select similar color" function (AKA "Magic Wand" or "color picker") used by graphic design programs. Since on just about every map roads are lighter in color than the surrounding terrain, the "color picker" selects adjacent pixels of "road color" and plots a line based on that info. (For winter maps, the process is reversed and the color picker selects the darker colors.)

That, plus a bezier curve tool option would allow "realistic enough" turning.
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