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Old 06-14-2016, 10:57 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Asheshouse View Post
Zig zag would normally be done as a series of straight lines not curves. Each leg would be for a standard time, 10min I think.
You're correct, but since IL2 ships don't turn realistically (they instantly pivot around their Z axis), something resembling a sine wave path is needed to simulate a realistic turn. The long, straight "legs" you describe would be almost indistinguishable from a very relaxed sinusoidal path.

Obviously, not ideal in terms of absolute realism, and a crock when it comes to giving ships actual AI, but a potentially very simple hack (just 1 line of code for the movement pattern) for a programmer, which would make it slightly more challenging for players to hit moving ships.
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