Quote:
Originally Posted by Treetop64
A good example is nine Rookie AI in I-16s vs eight Veteran and Ace AI in Bf-109s, circa June 1941. Often the AI 109 pilots will go down low and try turn fighting with the Polikarpovs,
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In this case, the problem seems to be that the AI programming makes Veteran or Ace Bf-109 pilots decide to fight on the enemy's terms, rather than that generic Rookie AI skill is too good. That is, there's a problem that Veteran and Ace AI isn't good enough.
Additionally, the AI doesn't take into account the fact that the Germans in 1941 were likely to all have reliable radios, while the Soviets did not, and that Luftwaffe pilots were expected to show initiative, while Soviet pilots were expected to obey orders and follow their leader at all costs.
Quote:
Originally Posted by Treetop64
Rookies should be fodder - that's why they are the lowest AI skill rating in the game - but they are often anything but.
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I'm not sure it's possible, but there should actually be a level of skill below Rookie, called "Trainee" or "Unqualified". Rookie should represent recent graduates from a decent school who are "qualified," but who have little to no combat experience. Unqualified should represent the real cannon fodder who had no business being in an aircraft in a combat zone.