Damage model bugs with the R-5 family:
* Wheels can be hit by gunfire but can't be broken off.
* Landing gear struts aren't modeled and can't be hit or broken.
* Tail skid doesn't have a damage model and can't be hit or broken.
* Hits to vertical stabilizer cause rudder to break off.
* Rudder is very hard to break off - you need to hit it in a certain spot.
* Rudder is extremely easy to damage - just one bullet triggers the damage textures.
* Certain sections of the rudder (bottom area, below elevators) aren't modeled, so hits to that location have no effect.
* Horizontal and Vertical stabilizers are very hard to break. It's easier to break the rear fuselage!
* Rear fuselage is very easy to break compared to just about any other part of the aircraft.
* Elevators are very hard to break, but ridiculously easy to damage (just 1 bullet triggers damage textures).
* Wing struts don't have a damage model and can't be hit or broken.
* Hits to rear fuselage cause damage to central upper wing section.
* Ailerons can't be damaged or broken off.
* Fatal damage to any section of the upper wing causes the outer section of the wing to break.
* The central upper wing section is very hard to damage and can't be broken.
* Hits to the central upper wing trigger damage textures on rear fuselage.
* The lower wing sections are extremely difficult to break - much harder than the outer upper wing section.
* The lower wings are modeled as single parts so damage textures don't always show up in the correct locations.
* Hits to the fuel tanks easily triggers an explosion, even with just 2-3 non-incendiary bullets.
* The engine seems very tough for a small inline engine. It can absorb as much damage (5-6 .50 caliber bullets) as the DB-605 engine in the Bf-109 or the Merlin engine in the Spitfire before it stops! Realistically, the R-5's engine isn't that much larger than a truck engine, so just 1-2 .50 caliber bullets ought to stop it fairly quickly.
* Destruction of the engine triggers an explosion, which is unrealistic. (This might just be the fatal damage explosion effect).
* The fatal damage/crash explosion effect is probably has more energy than gas in the fuel tanks could realistically provide! It's probably based on the 25 or 50 kg bomb explosion effect, which is too powerful. For small planes like the R-5 or Fi-156, the "fatal damage" explosion effect should be really small, or should just be replaced by an engine fire effect with no explosion.
* On R-5 and SSS the rear guns aren't modeled, they can't be hit or damaged.
Last edited by Pursuivant; 04-15-2016 at 11:53 PM.
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