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Old 03-11-2016, 06:29 AM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
Default @Tyrotrela

I will look into this problem further a bit later, since I now have to leave my home for like 6+ Hours, I will post any available solution for this (when I come up with one) then, thanks for the patience eitherway, I know it isn't really that much fun to fiddle with an mod which is so incredibly unstable, and I know how annoying that can be.

I really do appreciate your patience in this.

@Regarding the Update for ------ tomorrow (saturday)
Heres the full list of New Weapons (Note: EVERY weapon has its own custom PFX)
*New Templar Weapons List
*(T) Marked = Turret compatible
-"Sancti Missionem / Holy Discharge" - Autocannon - Damage: 65 x16
-"Pulsans Sol / Pulsating Sun" - Pulse laser - Damage: 125 x7 (T)
-"Liquefacio / Desintegrator" - Particle accelerator - Damage: 1024 (T)
-"Coronam / Red Crown" - Beam laser - Damage: 80 x20 (It was tough to make an "consistent" beam, but I think this will work out) (T)
-"Sanctum Gladium / Holy Sword" - Gattling laser - Damage: 32 x32 (Thanks for the idea, Lotrek) (T)
-"Quies Sanctum Gladium / Pulsing Holy Sword" - Pulse laser - Damage: 512 x3 (T)
-"Pulsans Sol Super Turret / Pulsating Sun Super Turret" - Super Pulse laser turret - Damage: 175 x16 (every burst has its own Barrel)
-"Pulsans Sol Rapid-Fire Turret / Pulsating Sun Rapid-Fire Turret" - Rapid-Fire Pulse laser turret - Damage: 65 x2 (Constantly shooting/0.1 recharge time)
-"Anima Exterminans / Soul Destroyer" - Minigun - Damage: 25 x64 (Not yet Turret compatible)
-"Purpura Inferno / Purple Hell" - Heavy Plasma cannon - Damage: 780 x3 (Not yet Turret compatible)

Special credits go to StarRover for the Models(Specifically, the Super Turret model and the Rapid-Fire Turret model)

Demo vid is UP
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Last edited by nocalora29; 03-11-2016 at 07:58 PM. Reason: Update
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