Further Attack Options
*"Kamikaze" if severely damaged or destroyed - If a plane meets the damage parameters, and the pilot is still alive and able to control the plane, he will will choose a suitable target (ground, air, ship, etc.) and dive at it rather than attempting to bail out.
* Opportunistic Kamikaze attacks - Planes will only kamikaze if a particular target, or type of target, presents itself. Otherwise, they don't suicide. For example, if you've got two waves of kamikazes and the first wave successfully destroys all the carriers and battleships in a task force, then the second wave might choose to not die to destroy second-line ships like destroyers or fleet auxiliaries.
* Optional Attack - Only attack using a certain method if a certain target, or type of target, is present. For example, only use torpedo attacks vs. large ships, only make rocket attacks vs. small ships, only use guns against soft vehicles or severely damaged small ships.
This option would be very handy to make sure that planes behave exactly as you want them to. No more strafing attacks vs. tanks or battleships.
* Maneuver to optimize attack. AI planes change formation, altitude and position as necessary to optimize their chances of destroying the target using the specified method of attack.
Admittedly, this option could be handled using proper waypoints in the FMB, but not all mission designers know the preferred historical tactics - like making torpedo runs in line abreast from a 45 degree angle abeam or astern to the target, or circling behind a Tiger tank and getting very close to it before making a rocket attack.
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