Quote:
Originally Posted by RPS69
Actually, only fighters were flown by fours.
Bombers wings were a three plane formation.
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There should be an option to have either 1, 2 or 3 plane "default" formations within the FMB, and possibly even the QMB.
From there, you could choose squadron or section formation based on base formation.
1-plane base formations: echelon left or right, line abreast, line astern, "loose deuce" ("rotte"), Vee ("Kette"), loose/modified Vee, gaggle (no formation).
2-plane base formations: echelon left or right, line abreast, line astern, "loose deuce" ("rotte").
3-plane base formations: Vee ("kette"), loose Vee/modified V, echelon left or right, line abreast, line astern, Shotei (rear 2 planes weaving behind leader), "Section and Stinger left" (2 plane line abreast, 1 plane stepped back and to the left and above), "Section and Stinger right".
Division/Squadron formations based on 2 plane sections: echelon left or right ("rotte"), "finger four" ("schwarm"), line abreast, line astern, diamond, square.
Division/Squadron formations based on 3 plane sections: echelon left or right, line abreast, line astern, diamond.
Options:
Step plane/section/division up (5 m increments)
Step plane/section/division down (5 m increments)
Step plane/section/division forward (5 m increments)
Step plane/section/division back (5 m increments),
Set plane/section/division as weaver - i.e., will weave back and forth at rear of formation to improve chances of spotting enemy AC).
Maneuver as: Plane/Section/Division/Squadron (i.e., planes will hold formation with formation leader as best they can rather than maneuvering on their own).
Fluid Fighter Tactics: Y/N (If this option is checked fighters within a section or division will use "fluid pair" or "fluid four" tactics, taking turns in attacking and switching lead as necessary.)