It would be nice to have something where I could set the AI to have a maximum amount of time in combat, and then after time limit, they would start trying to disengage and head for home.
Its seems currently, combat goes until one side is completely destroyed. I have a mission where A6Ms are set to escort Kates on a bombing run. The Kates will drop bombs and then head away, but the zekes do not. Eevn though they are set to follow the kates, the remain behind until either all zekes are destroyed or all enemy aircraft are downed.
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