Quote:
Originally Posted by gaunt1
For the Ju-52, you really have two options:
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Isn't this similar to the same situation you'd encounter with a slow and undergunned bomber?
Mostly, transports will be useful in multi-player where there are "capture the airfield" options. In that situation, they'll need support or local air superiority.
For single player, if you're dropping paratroops or cargo, you have to fly lower and slower than you would with a bomber and hold your "bombing run" for longer. That means, unless it's a suicide mission, you have to scale your challenges accordingly. You provide darkness, clouds and good intel to protect you from fighters and flak.
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Quote:
Originally Posted by gaunt1
This is why it would be a waste of time and effort, both are very limited now. It should be spent on planes that are sorely missing, like the Helldiver.
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My impression is that TD is mostly "filling in the gaps" by making existing planes flyable. New planes are done by outside developers. It would be great to have new flyable planes - especially highly desired planes like the SB2C or Spitfire MkXIV, but fans are limited by who's building planes up to TD's standards.