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Old 03-27-2009, 03:45 PM
Vulture Vulture is offline
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Quote:
Originally Posted by Zonc View Post
Yes my warrior had 2 turn cooldown so there was only one turn for the assault unit to spend idling. However, it's required to win Bogacho's catle battle ASAP (my record is level 8 ) and have the skill that increases exp for spirits (which is very tough for a mage)

To maximize damage try to achieve around 25-30 attack for skellies. This way maximum bonus (+200%) is achieved and they do tremendous damage (like 12k regular non-crit even for 5 lvl units). This is why I recommend Dark Commander, Xeona with 2 weapons is also very helpful.
Yes, at least 1 point into the rage spirit talent is crucial. Cheap 10% for them is a must-have imho. Yet I decided not to go for more as a 5% increase seemed too expensive for me as a paladin.

Righty about the Skellies. Got my attack up to 15 from former 8 (2 attack lvl ups, many altars of combat and 2 artifacts) and it was remarkable. They go for 6k+ DA shots by now... and that's by far not the end of the line. I am very convinced of them and I won't ever go without 'em anymore unless I am forced to. Heard about the Karador battle requiring melee only.

By the way I saved runes during the last 3 lvls (22 now) and I can go for 2/2 tolerance (still having headache about taking bullshit to get to it but I could now) and 2/3 Dark Commander if I buy a might rune at 100k. Was pretty lucky on doing the whip quest. The Road's Architect Shop unlocked presented me a fine Assassin's dagger and of course the whip <3. The bad part about this is that I can't get Xeona for the weapon slots. So no elf girl action for me now. I don't know if her army is guaranteed to be the same every game but in mine 300 Demonesses (split in 2x 150 ie 2 Infernal Exchange dangers) along with 100 Demons and a good 1k fire spiders, imps and catapults on top plus demon portals from Xeona spawning 4 Arch-Demons is way to much for me atm. I know what you will say about this: mass magic shackles and block the way with summons. Mine is at lvl 2 only for I'm scared of the 40 mana casting costs and it will once again block my cast/turn plannings.
1. Shackle 2. Target [timeback] 3. Target 4. Shackle
leaves no space for mana spring or Dragon Arrows and beats me down to only ~30 mana (3x 6 regen already calculated). Lina's Chargers still unimproved with 1 orb of each, never got asked for a up yet -.-

I felt better having neither whip nor dagger than having both and being unable to use them ^^

Nevertheless, no Sprite/Fairie massacre for me yet so I'll have to rely on the benefits of tolerance. Vamps showed up almost useless in lotd where I'm at right now so I'll try Demons, Skellie Archs, Hunters, Blackies + probably inquisitors. To keep Demons reliable I'll have to find a way to avoid enemy vamps on them somehow. And the Inquis finally can be more than a once-per-battle cast saver but a reliable dps unit as well.

Last edited by Vulture; 03-27-2009 at 03:49 PM.
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