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Originally Posted by RPS69
I would actually love transports to be selectable to have explosive cargo.
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This would be really easy to do, even for a mod. All you need to do is set the "fatal damage" effects for a particular unit to some size of bomb blast and rename the unit to create a new unit.
Say 500 lb. bomb for a truck, 1,000 lb. for a train car, or 10,000 lb. for a merchant ship.
For explosive blasts or large smoky fires within a building, it would be simpler to just create an arbitrary unit - like a simple box - with minimal "hit points", no "panzer rating" (i.e., armor) and a similar fatal damage effect as described above. Mission builders could place the box within the building using the FMB, to create the effects of an ammo explosion or fuel fire.
Quote:
Originally Posted by RPS69
Oilers to come on fire.
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IL2 lacks the damage effects to properly simulate the really massive black smoke and huge fires that accompany an oil tank or oil tanker fire. They would need to be created, and they'd likely have a really devastating effect on frame rates.
Quote:
Originally Posted by RPS69
Warships in particular, some weak spot that if hited will blow out the whole ship, like the Hood.
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The circumstances that caused the HMS Hood to blow up were extremely unusual. Suffice it to say that the Bismarck's crew got about as lucky a hit as its possible to get - a very heavy shell that hit exactly the right spot, at exactly right angle, with sufficient force to penetrate right into the Hood's main magazine and then explode.
What would be slightly more realistic is giving aircraft carriers the possibility of being much more vulnerable to damage than they currently are, representing the possibility that they're refueling or "bombing up" aircraft below decks, (e.g., IJN Akagi, USS Franklin), with far more impressive flame effects.