Thread: Modding SW3?
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Old 07-08-2015, 11:48 AM
Neo Genesis Neo Genesis is offline
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Quote:
Thats actually an good Idea, since the Story also wants to tell us that Stations blow up very easly, (Example: The Intro) A few T3 Torpedoes normally should do the Job, I probably also will make an Optional Plugin for this
I was Thinking about it & thought that even if i Halfed the HP of most of the stations it still seems too High . What do you think should be the approximate HP for stations about 50000 for large 35000 for medium & 25000 for small & 10000 for mining. What do you think ? Still too High ? Too Low ? Just Right? or do you have something better ?

Quote:
Wait... You Stopped the AI from Spamming their Pulse Lasers?, I thougt that would be Impossible o.O
Not Really Stop But Balanced Both AI & your Lasers to Be The Same While Reducing The Psycho Spamming . Currently in my changes your Lasers will now fire continuously like the AI but reduced the Amt fired per Second for Balancing . I've also calculated the DMG per second to make sure it won't be too weak or Too Powerful


Quote:
I Don't really know what to think of nerfing almost every Weapon In-Game to stop the AI from (probably) using an Glitch, not really sure about this one, I have to admit
What do you mean

& For the Nuclear Missile do you mean try changing the DMG & Area of Effect of the Poison Torpedo to Test if it will work or to Create a New one from Scratch ?

Last edited by Neo Genesis; 07-08-2015 at 11:54 AM.
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