Thread: Modding SW3?
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Old 06-04-2015, 12:12 PM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
Default 0.4

Well, Since I can't get this to work apparently, I need to skip this script and finish/fix it later on.

Im happy to announce SW3.Expansion 0.4.

Changelog:
Added: Experimental Respawn System (Deactivated on Hard Mode)
Added: New Custom Mission for the Patrol found in the Contracts Tab at Maintance Stations
*Note: The Mission is in no way connected to the main Lore & Story of the Game.
Added: Story Ship Blocking Script (You can Turn it Off and On, This Script controls wether the game is allowed to change your Mothership for another Mothership or Not, This script ONLY affects the Story-Scripts which change your Mothership. You can Change your Mothership without interuption as ususal at Goblin's Mothershipyard)
Added: 2 helpful Functions found in the sw3_expansion_Functions.lua File
Added: 2 new Modules which get used in the new Custom Mission. thats the only place where you are able to get them for now.
Added: Many IMD's and Textures for ships and Stations/Objects, which I use in the next couple releases.
Added: Mod Menu perk for your Hero. (Thanks to Nanaki for helping me out on this one)
Added: Tunguska System -> Accessible through Corrino
Added: Sternschnuppe System -> Accessible through Tunguska - This system is still in Development + it crashes from time to time, so be CAREFUL and Save before you get into the system.
Added: 1 Secret you can find at the Tunguska system. Plz do not encounter it when you aren't late game level, since you will be Annihilated beyond believe when you aren't Ready.
Fixed: The Bank System is now fully Working, you get Income every 5 system jumps, you can also Upgrade your Income.

Theres most likely some more stuff, which I forgot to list here, but oh well...


Since I don't want to spam my Mod in a thread which is just there to help other people with their modding attempts, and not to Release mods in it. I am Sorry, and will create an Thread for the Mod whenever I release the next Version of my Mod.

I would be very happy if anyone wants to test this Release, Especially the new Custom Mission. (Part 1 is finished, Part 2 is still in DEVELOPMENT and will find place in the following system which you will get teleported to after you've defeated the enemies)

Download Link: SW3.Expansion 0.4
Savegame for Testing (Although it would really be better when you would start an New Game, you may use this Save to look at the somewhat new features, and stuffs): SaveTest.sav

And don't forget to use the Hyperjump features once in a while, it really helps whenever you want to get somewhere Fast.

Tip: You can configure the mod in the InitTeamScript.script file, there are many variables which you can edit to your likings.

If anybody is interested in Additional Soundtracks for this game:
HomeWorld 2 Soundtrack: https://mega.nz/#!V0RT2T5A!ud4ob6Q3u...J6U8q5MzYPjpv8
Star Wolves 1 Soundtrack: https://mega.nz/#!VkAVEJYD!bm5TOTJ5N...DV-YB_bC75yxGc
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 06-05-2015 at 12:32 PM.
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