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Old 04-28-2015, 03:45 PM
RPS69 RPS69 is offline
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Quote:
Originally Posted by Pursuivant View Post
Also, not that many sim pilots are into flying slow, vulnerable planes, calling out fire missions while dodging flak and fighters, even if your primary weapons system is a battery of 16 inch guns.
Il2 fans, aren't limited to dogfighters. We played a short campaign as the crew of a B17, and believe me it was enormous fun!


Quote:
1c completely rewrote their graphics engine for CloD, and took their sweet time doing it. In terms of graphics capacity and appearance, CloD is several generations more advanced than IL2. Say what you will about game play, but CloD is a gorgeous to look at.
What I was talking about have nothing to do with graphics, on CLOD ships under air attack DO take evasive maneuvers!
The problem on IL2, is that ships have no AI at all. They are just mindless robots that follow the line. Even ground vehicles got a lesser AI capacity, but ships got no AI at all.

Once I did a mistake while text editing a CV path, and it made a 180° turn over it's center. They don't event interpret that as a round turn.

Quote:
You can attack submarines at periscope depth, but remember that it's actually almost impossible to get a kill against a sub using guns. The angle of bullets striking the water and water resistance means that even a 20mm cannon shell isn't going to have the force required to penetrate a sub's pressure hull when it's more than about a meter deep. At best you get a periscope hit, which forces the sub to surface.
Yeah, but on real life the sub will submerge anyway, and stop being a threat. A submerged sub can´t follow no convoy. Success don't always need a kill, a kill is just a bonus, seeing it as long term suppression.
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