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Old 04-28-2015, 10:09 AM
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Furio Furio is offline
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Quote:
Originally Posted by Pursuivant View Post
True, but IL2's ability to model water clarity and texture is extremely primitive. In IL2, you've got a choice of shallow water texture and deep water texture "painted on" to the water's surface, rather than the sea bottom being textured and water opacity being modeled as a function of ambient light conditions, water turbidity, bottom depth and so forth. So, realistic modeling of light on sub-surface objects isn't an option.
I have some experience with another game, no less old than Il2, and with similar texturing effect. In that game, a workable solution would be:
To duplicate the water’s surface.
To place the second one at some depth, 20 meters – 60 feet would probably be a good compromise.
To reduce opacity of both surfaces (a different way to say “To augment transparency”). I would guess 80% opacity for the upper surface and 20% for the lower should work, correctly representing the effect of clear waters.
Done that, the submarine would be visible at periscope depth, and disappear at a realistic depth.
There’s another possible solution, if I’m not mistaken.
Again: to reduce surface opacity.
Then, to place a continuous dark cloud under water surface.
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