@ Ryastar:
Thanks for being honest about the math error, it happens to everyone. I completely agree with you that Sprites are definitely better without the two +1 damage items. With them, they're essentially the same in pure damage. I double checked the in-game damage ranges, and Sprites have better average damage (lower min but even higher max) against "vanilla" enemies, but against ones with magic resistance or high poison or fire resistance, the LF damage is slightly higher.
Critical hit percentages only show up with the Interface mod. If you hover over the Attack value of the troop or over an enemy, it'll display the % chance.
Not to dwell on this any more, since it's not related to the rest of the thread, but just to offer one final bit of information for those interested. The base % critical hits are Sprites 10%, LF's 15%. With +3 morale from Anga's Ruby and 0 rage, it becomes S: 14%, LF: 21%. With full rage (106), it becomes S: 26%, LF: 39%. The full LF critical hit % is quite impressive, and is one reason I like them.
@ Vulture
Ryastar has given you tons of good advice, which I completely agree with and if you follow it, will probably help a lot with these battles.
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