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Originally Posted by Vulture
By the way how do you restore losses on your undead troops as they can't be resurrected if I'm not mistaken ? For me it would turn out into running castles to refill which is actually what I want to avoid.
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I don't need to. Vamps never take losses (yes life drain rocks), skellys are protected by Demons target, if some are lost (ed. annoying Giants ability) then cast sacrifice on Demons (timeback) or Vamps (life drain). In fights against dragons put them in corner of battlefield and cast Lina's Ice Thorns ASAP.
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3 stacks of 300-500 sprites or lake fairies each, 2 stacks of 10-23 ents, 3 stacks of 3-7 ancient ents, 2 stacks of 50 unicorns, 1 stack 8 Giants and one stack of 60 random lvl 3s.
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These are the most annoying fights. You have to choose between Dragon Arrows (eliminate 5lvl tanks) or Target (keep all 1-4 units busy) or magic shackles (annoying Demonesses, Imps, Shamans). Some losses are unavoidable, but make full analysis of enemy first. Heavily archer based - cast Target. Few ranged but 3 stacks of Demoness - cast Magic Shackles. Few ranged but muliple 5 lvl stacks - cast Dragon Arrow and try to block archer with Demons. That's why I started my 4th game as mage (again), so I don't have to make tough choices when casting spells
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As for availability I can't hire ancient vamps anywhere in my game having cleared all the sarcophagi and tombs so far. Castle Karmag provides ghosts and normal vamps only, same with the necromancers hut in Kordar whereas Demonis has Bone Dragons, Skelly Archs and Skells only.
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Sacrifice is the key. Early on, there are some Vamps and Skelly in Marshan Swamp, so you can keep them in some other castle and wait for Sacrifice. It gets irritating when it's not avaible soon, but i'm pretty sure that i've found it in 4/4 games. Ancient Vamps are avaible for 75% by undead dwarf in Kordar, if they're not there then...
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As for the lands of the dead I can't tell for there's a lvl 27 hero unit with 'impossible' tag blocking the first path -.-
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There is a trick thanks to I managed to make my way from Tarons mine to Bogacho's castle in early levels (8-10), win the battle (heavy losses but it's not relevant), and then go to Elinia/Death Land without a SINGLE FIGHT. It's simple as it sounds: when enemy spottes you, find a passage little wider, wait until it gets close, and then simply manuever around him

most units are slow so it's very easy, more problem with Beholder or Vamps but our hero is faster then any stack so it's achievable.