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Old 03-17-2015, 05:08 AM
jahes64 jahes64 is offline
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Hi MattCaspermeyer
And many thanks for creating this fix. Orc and Vampire class were horribly unbalanced in the game i couldn't no-loss win the prologue with them without your fix (mod).

I tried both versions. First version was hard since you had to completely rely on diversion skill and hope for lucky placement of its trap and use trap spell which is weaker. It was hard but i managed to do that difficult spider stack (the one that is sitting in middle of some eggs) after many reloads. But second version is excellent, i was able to beat everything with orc class no-loss (on normal difficulty).

One thing though, one of the quests always give leadership with average amount of ~20, could you fix it so it always give us no less than 25 leadership? Else we can't always buy all available troops (lvl 5 units excluded of course) without some restarts.


But Vampire is still unbalanced. I couldn't beat that big spider stack at the catacombs and was forced to leave it alone. Human stack at the shelter was marked as deadly and was so difficult to win no-loss.
At whitehill first stack was marked very strong, second was marked dealy and the third was marked as INVINCIBLE. I made through the first two stack but as far as i see the third is not do able no-loss. And this is on normal difficulty, we are supposed to be able to them no-loss on impossible difficulty, right?

I have attached my save which is from gog version of the game. Btw, GOG version is on v1.5.1048.1751 if that counts. Probably gog is behind steam .

As i noticed you had those wolf riders removed from second version of the fix, because you are supposed to get them after forming a special order later on.

As i understand same thing goes for female vampires. In my demoness play through after i convinced that female scientist to go to the shelter, i went to the shelter and chatted with her. There was a line regarding these female vampires. Something like "i met a new sort of vampires which were female", which starts their quest. I had to bring 10 female vampires to her, so she could "copy" them. Alas i accidentally deleted the save in question and my quicksaves were overwritten when i played other races.
So i think they should be removed and replaced by other units, since it is not right to have them when you never saw them before and are supposed to make these "new" female vampires through that quest.

Also they are not anything special, their "long attack" is pointless when their base attack is of no retaliation sort, and you have to beat the enemy hard before you can you their "call" ability on them and on top of these, they can't regenerate their numbers.

So i think ancient vampires are good replacements.

Now other two classes have decent troops with lots of variety but Vampire only has four different sort of troops. Demoness has blood priestess which is able to resurrect your units and give you free units out of thin air, with their sacrifice ability (at first you are limited to resurrect low level units because their numbers are too low). And orcs have shamans which are able to heal your units every turn. But undeads can only resurrect by picking Eviln which is dropped randomly and is not reliable, so we should have maximum number of normal and ancient vampires.

A single black knight is no where as good as a single demon, because the demon can counter everyone that attacks him and also gets additional turns when he is attacked, which means he can inflict lots of damage and accumulate additional rage for you. It is not as good as a single veteran orc as well since veteran orcs after a few hits can gobble rage potion and counter anyone as well, also they counter enemy counter attacks which is pretty good against no retaliation enemies plus they can evade enemy attacks (and on top of that, they can run everywhere if you get enough adrenaline and run multiple times, which is good when you are going to defend a weak ranged unit), but what can a single black knight do other that their one-time "run" and weak ranged attack?
I think their number should be added to maximum, so they can hold stronger stacks back for a while longer.

And those cursed ghosts are not of any real use against fire arrows and ranged attack of inquisitors and the fact that their soul drain ability is bugged and makes them unable to resurrect dead units, adds to their uselessness. i always had to keep them on initial spot, because the further they go the more effective enemy ranged units become, and in close range they always use fire arrows and kill cursed ghosts easily. Also they have low hp.

Also since undead army only has necromancers as their ranged units, with no ranged special talent and it is not easy to reach ranged units of the enemy with melee units, their number should be maximized.

I am not sure, but a few skeleton archer could help to bring big spider stack at the catacombs.

Undead has too few leadership, so why not maximum every unit to even things?

Btw, since you improved Orc's leadership from 200 to 250, it would be nice and neat to improve undead's leadership from 180 to 200 and demoness's leadership from 270 to straight 300. 180 and 270 are strange numbers and don't go with 250.

Hope you can fix everything that is mentioned above and give us a new and better version.

-- Edit --

And one thing in regard to shelter stores:
Demon shop sell all lvl 1-3 troops, if you could make orc and undead stores to sell all lvl 1-3 troops that would even things in that aspect.
Attached Files
File Type: zip 1426519565.zip (848.4 KB, 2 views)

Last edited by jahes64; 03-17-2015 at 12:56 PM.
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