Quote:
Originally Posted by Vendigo
If this thread is the right one to post wishes for the future patches, I would like to have an option in FMB to have planes already damaged at the start of the mission. For mission building it would be great to choose between light damage (just some bullet holes in fuselage) / medium damage (bigger holes in fuselage and wings and shattered cockpit glass) / heavy damage (all previous damage plus a small trail of smoke or fuel leaks).
Thanks DT!
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+1.
As it stands, if you want to start the game with damaged planes you need to set up a scenario where the planes go through an area of heavy flak first, and hope for the best.
A better option would be to have a "damage brush" option that allows you to assign light or heavy damage to a particular plane part, as well as assigning critical hits like gun jams, oil, fuel or coolant leaks, and pilot or crew injuries.
I suspect it's possible to assign this sort of damage in an internal "debug" mode, but nobody's yet created a mod to make it available to the masses.