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Old 12-29-2014, 09:00 PM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
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It doesn't change too much.
Object rendering doesn't change. Draw distance doesn't change.
If anything, AF makes it HARDER to see ground objects, not easier.

Here's what's happening: for every FRAME your GPU renders, it takes what you're about to see and routes it through the filter, then it sends it along the pipeline to the output.

This happens OUTSIDE the game rendering engine. If you have cycles to spare, more power to you. But I'd take 3fps more to just have awesome looking trilinear filtering, thanks.

Quote:
Originally Posted by RPS69 View Post
Reasons:

Mud moving, landing strips, and low altitude graphics in general. It changes a lot.

Obiously, if you are going to play in the clouds, there is no practical use for anisotropic extensions.
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