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Old 11-13-2014, 08:49 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by ElAurens View Post
Umm, guys, the AI are part of the game's operating system (game engine).
This is a very good point. But some tasks are easier to program than others. Calculating bombing, firing and navigation solutions is very easy. Programming lines of sight is fairly easy. Programming basic flight maneuvers is relatively easy. Getting even a single plane to behave "intelligently" when flying defensively or offensively is much trickier. Getting multiple planes to coordinate offensively or defensively is very tricky.

"Nerfing" optimum performance can also be tricky, since you basically have to "teach" the computer how to behave like a less than fully competent human if you want realism.

Mimicking human performance limits is also a bit tricky, except when you're dealing with physiological limits which can be quantified, like g forces or limits of vision.

But, the extent to which we anthropomorphize AI behavior is a measure of the AI programmer's success. If we can temporarily forget that we're playing against a machine, then for a moment that programming passes the Turing Test!
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