Quote:
Originally Posted by Pursuivant
There's absolutely nothing like one flight going high to cover another flight going low to attack a foe, or two sections in a flight splitting up to "box" a single opponent.
|
AI programming is a black box for me, but I guess there are basic tactic roles assigned to individual planes: lone wolf (fighting alone for his life), wingman (copying the wing leader and making opportunity attacks), wing leader (copying the flight leader, but acting independently when attacked), flight leader (responsible for flight attack tactics). But no matter how many
flights are there, all flight leaders are on the same tactics. In other words, there are no distinctive tactics for 2 flights together, or 3 flights together. Or at least it seems so.
Quote:
Originally Posted by Pursuivant
Easier said than done.
|
Sure, and I have more questions than answers.
AI used to have mystic vision; now it cannot see through clouds and obstacles. It has been made more 'realistic'. Dunno whether this has been done to communication as well.
For AI does communicate. I hear him cry 'help me' and the like. I can mute him by unchecking the 'radio' checkbox in the FMB. Does it mute him
only for me, or does it
completely stop communication? If I switch off the radio for a whole squad, does it affect its combat performance? Or do they still rely on some mystic thought transmission?