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Old 11-08-2014, 02:04 AM
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Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
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Quote:
Originally Posted by Derda508 View Post
Again, I think, we have to seperate between historically correct and reasonable for a gameplay. Current fighter AI (below ace level) is much to agressive. Lots of real pilots will have prayed for a mission were they dit not have an engagement with enemy fighters. Also, from what I read, it was extremely rare for a (German) fighter pilot to try more than one attack run on bombers. The stress to face all these dozens of machine guns was just not managable, only a few aces were ablöe to do that. The typical thing was: trying to get on higher altitude (if there is enough time), rushing down on the bombers (if you find them), while hoping that the covering fighters look elsewhere, pouring all ammo onto one target (if it was possible to get close to one) and then dive to get the hell out of there. AI in contrast attacks again and again until each one of them is killed. A behaviour that fat Göring would have loved, but did not happen usually. I remember from an interview with Günter Rall that from 44 on only every fifth rookie survived his tenth mission. The most frequent cause of death was not being shot down, but accidents during landing and take off ...

I do agree that Rookie AI is too competent. For instance, there is virtually no chance ever of downing Rookie AI fighters from behind without them suddenly becoming "aware" of you before you open fire, even if you initially got the jump on them without them spotting you. Also, Rookie AI are a bit too good keeping up with and downing Veteran and Ace AI, while Veteran and Ace fighter pilots are often too aggressive in turn-fights in aircraft that are definitely not suited to the job, getting themselves shot down in the process. If there is one thing that the old AI got right, it's that AI in BnZ machines stuck to BnZ, and AI in TnB machines stuck to TnB. Yet another issue is, as you stated, a formation will continue a fight against long odds (well-defended bomber formations, attacking well-defended airfields, etc.) until every aircraft in that formation is destroyed.

Another thing that has actually become quite an annoyance is how often the no.4 in the flight goes inverted and performs other gyrations checking his six and what's underneath him, even when the flight is almost at treetop level. It's just too much, and occurs way too damned bloody often. Never cared for it. That needs to be either significantly toned down or, better yet, turned off altogether. Even entire bomber formations was doing this in a previous update of the game when the community made enough noise and said it was ridiculous, before that got removed.

On the whole the new AI is an improvement, but there are some areas that really need addressing.

Last edited by Treetop64; 11-08-2014 at 02:10 AM. Reason: Spilling and grammah
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